forked from Emily/InfiniteSudoku
-
Universal Gaming 2.5.0 Stable
released this
2026-11-04 15:18:45 +01:00 | 36 commits to main since this releaseCompetitive leaderboard
- The leaderboard now opens in Competitive mode by default and shows the global top five per game and mode.
- Viewing is public; submitting a score requires a free account and happens automatically after a solo game while signed in.
- If the server is unreachable, disabled, or you are offline, the screen falls back to the on-device board and explains why. Switch to Local to keep every result on this device.
- Local results are always saved first, so a network failure never loses a score. Signed-in competitive results are also uploaded in the background.
- Chess remains local two-player and is not ranked.
Backend 1.1.0
- New public leaderboard endpoints, best-score retention, ranking and rate limits.
LEADERBOARD_ENABLEDcan disable competitive scores server-side.- Reorganized Docker Compose setup and
update.shfor easygit pullupgrades.
Other
- Account and onboarding copy now explains that only username and score metadata are uploaded when using the competitive board.
- Updated documentation for local/competitive privacy, leaderboard API and backend upgrades.
Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads